<init>
subevent(mapinit,);
zukan(warppos:*all,|=,forest2);

item(check:eq,aT,1); if(nowres); mc(12,enegr,+=,(TS~U,TS)); endif;


<out>
fade(out,(type=fade,color=000000,wait=16)); fc(*actor,move,16,16,center); fc(*actor,float,=,0); changemap(tB[h); fade(in,(type=fade,color=000000,wait=16));


#kփWv
<jumpn>
#fc(*actor,dir,==,3); if(nowres); fc(*actor,move,+1,+-4,center); endif;
fc(*actor,moved,y-); if(nowres); fade(out,(type=fade,color=808000,wait=16)); fc(*actor,move,+1,+-4,center); fade(in,(type=fade,color=808000,wait=16)); endif;


#փWv
<jumps>
#fc(*actor,dir,==,2); if(nowres); fc(*actor,move,+-1,+4,center); endif;
fc(*actor,moved,y+); if(nowres); fade(out,(type=fade,color=808000,wait=16)); fc(*actor,move,+-1,+4,center); fade(in,(type=fade,color=808000,wait=16)); endif;


<event>
evflagsw(pr_forest2-0,=,1);

#ŠʗL
fcslc(c1); while; if(nowres); fc(*select,apr,==,1); if(nowres); else; fcslc(*nextlabel); next; endif; endif; wend;

unif(nowres);
evflagsw(pr_forest2,==,0); if(nowres); evflagsw(pr_forest2,=,1); text(1,face=uam,X̃_WQ̓I); endif;
item(get,,10); if(nowres); sound(select); text(0,w%it[*].nmicx10ɓꂽI);
else; text(1,face=uam,w%it[*].nmicx͂ȏ͎ĂȂB);
#else; text(1,face=uam,͂ȏ͎ĂȂB̐XłĂ݂ƂȂB);
#else; text(1,face=uam,͂ȏ͎ĂȂBĂ̐Xɂ͏͖B);
#else; text(1,face=uam,͂ȏ͎ĂȂB̏ԉ񕜌n~΁ABGL̃ACehbv_BĂƂꏊŕωN邼BȂ݂ɓAɏo锒c̎ł͖B);
#else; text(1,face=uam,͂ȏ͎ĂȂB\nb͕ς邪AȂꏊł͍sVǂAǂȂBꂩANA̘bɂȂ邪ACɕԓAɂ͔閧炵B);
#item(check:6,ɒ,1); if(nowres); text(0,ɒ͊Ɏ蒆Ɏ߂ĂB); endif;
endif;
endif; subevent(recover,);


<twire>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=cC[,fade=(type=voltex(2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;


<twire2>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=cC~Q,fade=(type=voltex(2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;


<twire3>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=cC~R,fade=(type=voltex(2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;


<twire6>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=cC~U,fade=(type=voltex(2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;


<atwire>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(-2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=A`cC[,fade=(type=voltex(-2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;


<atwire2>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(-2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=`c~Q,fade=(type=voltex(-2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;


<atwire3>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(-2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=`c~R,fade=(type=voltex(-2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;


<atwire6>
subevent(passbattle,); if(nowres); fc(*target,apr,=,0); end; endif;
fade(out,(type=voltex(-2,6),color=btdefo,dep=btdefo,rot=btdefo,wait=btdefo)); battle((enegr=`c~U,fade=(type=voltex(-2,6)))); fade(in2,);
evflag(*selected,==,1); if(nowres); fc(*target,apr,=,0); endif;